- Pre-race and Practice
- Drivers Meeting
- Start of the Race
- Green Flag Conditions
- Yellow flag conditions
- Post race
- Self Spin Rule
- Screen Names
- Rule Number One
- Incident Fines and On-Track Penalties
- Protests, Appeals and Complaints
- Driver Substitutions
1. A Pre-Qualifying session will be run ONLY if more than 40 drivers show up for a race.
2. A standard qualifying session will be run. The top 40 drivers qualify for the race.
3. There will be NO Race Provisionals this season. We will support as many drivers as the race server allows minus room for at least 2 officials.
4. In the unlikely even that over 40 drivers show up for qualifying, an alternate race server will be created. Info will be posted in the newsgroup for the alternate race server if this occurs. In the event that a driver shows up late and connot get into the main server because it is full, then he will enter the alternate server. Drivers will only enter the alternate server if the main server is full. The driver will remain connected to the alternate server and run practice until given further instructions by the race officials.
1. A Points Provisional is used when a driver misses a race in a Pre-Qualifying session (if run) or if a driver simply cannot attend a race. Each driver can use up to 3 Points Provisionals over the season. Provisional points given to a driver for a race will be equal to 41st place points.
2. If you are unable to attend a race, you must send a message to the League Admin (firstname.lastname@example.org). Requests must be made within a day of the race being completed.
Pre-race and Practice
1. Practice will be posted 90 minutes before qualifying begins.
2. While not required, all drivers are encouraged to participate in practice as much as possible.
3. All drivers are expected to behave in a professional manner at all times.
4. All drivers are expected to signal when entering and exiting pit road.
5. All drivers must use their real name when logging into Sierra. No handles. In the case of an IP connect, the driver must have his real name entered in the Player Info section.
6. Once you select a Sierra username, you cannot change it during the season. If you do you will be scored as two drivers. This season we will NOT be racing on Sierra. We will be racing over IP only. So make sure your Player Info section is configured properly with your real name. The IP for the race server will be sent in email.
1. The Drivers Meeting will start at 9:20 PM PST. It is important to attend the Drivers Meeting. If Pre-Qualifying is required, the details on how it will be run will be given then. Also, any rules specific to the track we're running will be given.
2. No chatting is allowed during the Drivers Meeting. These meetings are very short and we usually have only have a few things to cover. The meeting goes by much smoother if everyone keeps their fingers off the keyboard for a minute or two. Please respect the officials and refrain from typing when information about the evening's race is being explained.
1. Qualifying will begin promptly at 9:30 PM PST, with a 90 minute practice session before qualifying.
2. There will be NO chatting allowed during qualifying. If you type during the qualifying session, even if it's unintentional, you will be served an end of the line penalty. There are no exceptions to this rule. Keep your fingers away from the keyboard during the qualifying session.
1. There will be a five to ten minute warmup before every race.
2. During warmup you are responsible for determining your pit location.
Start of the Race
1. It is each driver's responsibility to maintain a safe distance between yourself and all other cars around you. Do not lag back, keep the pacing line tight.
2. The driver on the pole will lead the field and must start on green.
3. Jump starting is not allowed and will be cause for a drive through pit lane penalty. Jump starting is defined as intentionally creating a situation through such methods as lagging back or brake checking that allows a driver to maitain a large advantage in overtaking speed over the car in front as they cross the start finish line. If a car is slow at the start finish line due to a missed shift or simply not getting on the gas soon enough, it will not be ruled a jump start if other cars have to pass before or just after the start finish line.
Green Flag Conditions
1. Passing is allowed after the start/finish line on starts and restarts.
2. Dive passing is not allowed. A driver cannot initiate a pass on a car after the car in front has begin his entrance into the turn. The driver of the car behind must have position under the car in front well before the turn entrance. If this is not the case, the car behind must yield to the car in front and not attempt to gain position until after both cars have safely entered the turn.
3. It is the responsibility of the driver behind to execute a clean, safe pass. If you aren't 100% certain this can be accomplished it is your responsibility to lift, and wait for a better opportunity to complete your pass.
4. If at any time you should see a car in front of you get in trouble, your first response should be to back off and not to view this situation as one ripe for passing.
5. Keep your eye out for race chat pertaining to cars near you such as pit signals, and signs asking you to pass.
6. Blocking is not allowed. Blocking is defined as a driver aggressively changing his racing line in order to block the momentum of an overtaking car. If a car has position under another car, the car being passed cannot alter his line in order to break the momentum of the passing car. A driver may not alter his racing line in any way with the intention of using his car as an obstacle for a car behind. In other words, hold your line!!
7. Chatting during races should be limited to autochat messages.
1. Each driver is responsible for signaling before entering the pits. This should be done while driving on the backstretch. You're required to signal under green flag conditions.
2. Do NOT signal pit entry or exit while under caution. The Officials need the chat line clear.
3. Make certain you enter the pits safely. If not, the sim has provisions for taking care of you via the black flag.
4. Do not drive through other driver's pit stalls. That is why your pit crew has a sign hanging out, so you will know where to enter. This will also cause a black flag.
5. When entering the pits, maintain your line on the inside of the two lines to the right of pit road. (The one closest to the pits.)
6. When exiting the pits, maintain your line on the outside of the two lines to the right of pit road. (The one furthest from the pits.)
7. You must stay inside the yellow line when exiting the pits. Your crew chief will inform you when it is okay to merge into traffic. Please note he says "merge when you can" which doesn't mean dive directly into heavy traffic! This is cause for penalty in NR2003.
Yellow flag Conditions
1. It is acceptable to race back to the line. However, most drivers in our leagues have a gentlemen's agreement not to do so. If you choose not to be a gentlemen then so be it. But, if you cause a wreck racing back to the flag, the officials will issue a severe penalty.
2. When taking the yellow flag, all drivers are expected to lift off the gas and coast until the backstretch. At that time you may slow down and wait for the pace car.
3. All drivers are expected to stay in line at all times during caution and to maintain a 0.5 second gap between all cars.
4. There is absolutely no excuse for crashing into another car while under caution. If you cause a collision during a caution lap, the officials will issue a severe penalty.
5. Upon restarting, passing is allowed after the s/f line.
6. DO NOT CHAT DURING THE YELLOW FLAG UNTIL ALL INCIDENTS AND PENALTIES HAVE BEEN CLEARED BY THE OFFICIALS.The officials need the chat line clear so if penalties are given they won't be missed through driver chatter. The officials will send a message to the field when all incidents are cleared.
1. All drivers are expected to drive onto pit road, find their respective pit stall, and park there after the race is complete.
2. The top-3 finishers are not required to send in the results file. But, the top-3, along with all finishers, should export a copy of the results just in case there is a problem with the server copy.
Self Spin Rule
1. If you spin by yourself 2 times in the same race you are expected to pull your car safely into the pits and exit the race. See the Incident Points and On Track Penalties section for more info.
1. Each driver MUST use the same name they use from the first race forward. If you use a different screen name at any time after the initial race you enter, you will be scored as separate drivers. If the race is an IP connect, make sure your Player Info section is setup with your real name.
Rule Number One
1. No Flaming is allowed, ever, for any reason. This includes sarcastic comments like "thanks xx", "WTF", Thanks a lot", etc. The JustRacin group is far pickier about this rule than most other groups. Any derogatory or rude comments made during a race will not be tolerated. Wrecks will happen, even with the best drivers. Mistakes will happen; count on it. Please show good sportsmanship and refrain from showing your frustration to others. If you are involved in an incident(s), first assume it was warp and save any comments for later.
Incident Fines and On-Track Penalties
1. JRL uses live officials to watch the races and issue penalties for various driver actions. You are expected to respect the officials and carry out any penalty without any comments what so ever. Failure to do so will result in a one race suspension or worse.
2. The officials will be in the Paltalk room named JustRacin Race Control Room in the Sports section on Paltalk. You are encouraged to come listen to officials during the race. All penalties are discussed among the officials in an open forum.
3. There is no chatting allowed once the yellow flag comes out. Do not signal pit entry or exit while under caution. When the officials are done issuing penalties they will type something like "OK TO CHAT" and then you can resume chatting.
4. The officials will most likely issue the penalty after cars have completed pit stops under yellow. At this point you should watch the race chat window to see if a penalty is issued to you. They will type something like #33 AT FAULT, PENALTY IS END OF THE LINE.
1st Incident in Race = 2 Incident Points
2nd Incident of Same Type in Race = 4 Incident Points
3rd Incident of Same Type and Beyond = 6 Incident Points
Incident Point Penalties
One to Three Incident Points, Action: None
Four to Six Incident Points, Action: Forced Provisional Next Start, Two Incident Points deducted
Seven to Nine Incident Points, Action: Two Lap Penalty Next Start, Three Incident Points deducted
Ten or more Incident Points, Action: Suspended One Race Four Incident Points deducted
One Incident Point will be deducted from each driver's total for each clean race completed. A "clean race" is one in which the driver takes the checkers without receiving an Incident Point. (Note: a driver's Incident Points total cannot go below zero) Drivers may deduct 2 Incident points by working a race as an Official.
Self Spin Points (SSP's)
1st Self Spin in Race = 1 SSP + 1 Incident Point2nd Self Spin in Race = 1 SSP + Park it + 1 Incident Point
1. SSP's will be carried over from race to race.
2. One SSP will be deducted for completing a race incident free
3. If a driver enters a race and has 3 or more SSP's on record then that driver will be subject to a Single Spin Rule.
4. Drivers under the Single Spin Rule will have to park the car after a single self spin during the race.
Self Spin Point Penalties
Two or Less Self Spin Points, Action: None
Three to Four Self Spin Points, Action: Single Spin Rule Penalty
Five or more Self Spin Points, Action: Single Spin Rule + Forced Provisional Start
Seven or more Self Spin Points, Action: Suspended One Race (2 SSP's will be deducted after serving suspension)
1. Drivers under a Single Spin Rule Penalty will have to park the car after a single self spin during the race.
2. One Self Spin Point (SSP) will be deducted from each driver's total for each clean race completed. A "clean race" is one in which the driver takes the checkers without receiving an incident point. (Note: a driver's SSP total cannot go below zero)
3. Drivers may deduct 2 SSP's by working a race as an Official.
On Track Incident Definitions
Self Spin: Self induced loss of car control to the point where a caution or damage to another car results. Official will issue either an EOLL, Drive Through or Stop and Go penalty depending on severity of damage caused and/or distance into the race. (Subject to "No harm, no foul" rule. If no yellow or damage to another car occurs, then there will be no penalty)
Collision Incident: At fault for contact with another car resulting in a yellow or damage to another car. Official will issue either an EOLL, Drive Through, Stop and Go or Park-it penalty depending on severity of damage caused and/or distance into the race.
Not Lifting Incident: At fault for collision due not lifting or piling into a wreck ahead of the driver. Official will issue either a Drive Through, Stop and Go or Park-it penalty depending on severity of damage caused and/or distance into the race.
Blocking Incident: At fault for causing a yellow or damage due to blocking another car. Official will issue either an EOLL, Drive Through, Stop and Go or Park-it penalty depending on severity of damage caused and/or distance into the race.
Collision Under Yellow Incident: At fault for contact while under caution resulting in damage to another car. Official will issue either an EOLL, Drive Through, Stop and Go or Park-it penalty depending on severity of damage caused and/or distance into the race.
Other Incidents Types: Jump Starting, Passing below yellow line if not allowed, Warp collision, and violating any other rules outlined in the rulebook or pre race drivers meeting. Official will issue either an EOLL, Drive Through, Stop and Go or Park-it penalty depending on severity of damage caused and/or distance into the race.
Protests, Appeals and Complaints
1. On Track Protests Protests cannot be made during the race. All drivers have to obey the officials at all times. Officials will make mistakes, everyone will just have to live with that fact. Do not complain, do not comment, do not send a whisper, nothing. Unless you are 100% sure that an official has mistakenly called your car number for an incident you were no where near, do not comment at all.
2. Post Race Protest / Appeal The procedure for making a protest is simply by sending mail to the league admin, email@example.com. Include the lap number, the cars involved, and a detailed description of what you are protesting. The LATEST a protest can be made is up until 48 hours after the Incident list is published. The EARLIEST a protest will be accepted is 12 hours after the race is completed. There is a mandatory cooling off period for 12 hours following any race. Any email received requesting a protest before then will be sent back to the driver unread and ignored. The races usually end around midnight, so protests will not be received until after lunch the following day
3. Complaints Complaints cannot be made during the race. All drivers have to obey the officials at all times. Complaints made during the race may be treated as flaming and you will be told to park the car. The EARLIEST a complaint can be sent is 12 hours following the race. Any complaints received before then will be deleted and ignored. Complaints can be made for incidents that an official may have missed or for something in specific that you saw happening on the track that you want to make the admin group aware of.
This season, each driver will be allowed ONE driver substitution during the season. If a driver cannot make a race, but wants to stay in the hunt for points, he is permitted to have a substitute driver ONCE during the season. To be eligible as a substitute driver, that driver must have been listed on the JRL roster for the given division before the start of the season. Drivers who miss a race without using a sub will receive a Points Provisional worth 41st place points (3 Points Provisionals are allowed during the season). Instructions for using a substitute driver will be given after approval from an admin or race official. The request to use a substitute driver must be sent to me, firstname.lastname@example.org, or can simply be posted in the newsgroup if you need to advertise for a potential sub. Driver substitutions cannot be made during the last 5 races of the season.